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New Study find is Video Games Good for Mental Health

This discovery come as video game sales this year soared as more people were stuck at home because of the pandemic and many countries once again imposed restrictions on public life.


Time spent playing video games is good for mental health, according to a new study by researchers at University of Oxford.


New Study find is Video Games Good for Mental Health


Video Games Good for Mental Health


The paper released is based on survey responses from people who played two games, Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons.


Approximately 2,756 Animal Crossing: New Horizons players in the US, UK, and Canada were surveyed along with 518 Plants vs Zombies: Battle for Neighborville players.


They were asked to fill out a survey about their experience matched with playing time recorded by game company.


This study use data provided by game makers, Electronic Arts and Nintendo of America, on how much time respondents spent playing, unlike previous studies rely on forecasts not real time data from player.


Researchers at the Oxford Internet Institute say they found amount of time and effects when they spent playing was a small but significant positive factor in human well-being.


The paper, which has not been reviewed by fellow researchers, says the level of enjoyment players get from the game could be a more important factor to their well-being than just playing time.


The results can cast doubt on the old assumption that gaming causes aggression or addiction, although the authors admit that is only a snapshot.


"Our research show that video games are not always bad for your health; there are other psychological factors that have a significant effect on a person's well-being," said Andrew Przybylski, the institute's research director.


"In fact, playing can be an activity that is positively related to people's mental health-and managing video games can reduce benefits of players." He added.


"Electronic data is collected from the device is so good, it's very objective," said Paul Croarkin, a psychiatrist at Mayo Clinic in Minnesota who has studied video games and children.


He said he had "lingering questions" about the study and said the self-reporting nature of survey still have weakness, but the researchers said the researchers presented their findings in a balanced way.


Scientists hope game makers will better understand player behavior which will be used to propose suggestions for parents and policymakers.


This study could mark the first collaboration between academia and gaming industry. About how playing video games affects mental health uses data from video game makers.


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